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Emily Waters
Game cinematic environment
This was my final unit of third year. Inspired by 'Red Sister' by Mark Lawrence, I created a cinematic of an exterior environment in Unreal Engine 5 designed to appear part of a game.
Red Sister is set on Abeth (not Earth) which is a planet with a dying sun. An artificial sun called the ‘focus moon’ concentrates the dying sun's rays on a narrow strip of land left called ‘the corridor’. Beyond the corridor is ice. However, as the sun's power fades; the ice is closing in which is forcing inhabitants closer together and causing a lot of conflict and political tension.
Final video
This is a revised version of the video I worked on after graduating. Initially I had to do everything myself (apart from the grass and sound); in this version I have added assets of trees and rocks from Fab.com.
Initial video

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Concept

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